How to make a Dub Mode pack

Dub Mode arrived in The Choicer Voicer version 0.5 and changed the game overnight: instead of just imitating voices, you now re-voice an actual video scene, line by line, while the judges score you. The community has already made well over a thousand dub packs on GameBanana — and the barrier to entry is low. The developer's own pitch for pack-making is that it's "as easy as dropping audio files into a folder". A dub pack adds a video and a timing file on top, but the idea is the same. If you'd rather start with pure audio — judges, hosts, menu voices — the voice pack guide covers the simpler format.

What a dub pack is made of

A dub pack is a folder (later zipped for sharing) containing three things:

Step 1: Pick a scene (and keep it short)

Choose a scene with clear, punchy dialogue — the community favorites on the pack directory are almost all under a few minutes, and players on GameBanana openly say packs longer than about four minutes get boring. One to three minutes with 5–15 lines is the sweet spot: long enough to be funny, short enough that everyone at the party stays awake.

Step 2: Convert the video to OGV

The game plays OGV video, so if your clip is MP4 or MKV you'll need to convert it. ffmpeg is the standard tool:

ffmpeg -i scene.mp4 -c:v libtheora -q:v 6 -an scene.ogv

Note the -an: strip the audio from the video. The original dialogue lives in the separate per-line audio files — that's what the game uses to decide when to mute and when to listen to the player.

Step 3: Cut the dialogue into per-line audio clips

Open the scene's audio in an editor like Audacity (free) and split it so every spoken line is its own file — one clip per prompt the player will imitate. Name them clearly and in order (line01.wav, line02.wav, …), because the INI file will reference them. Clean cuts matter: if a clip starts late or ends with the next character's first syllable, the timing in-game will feel off no matter how good the metadata is.

Step 4: Write the INI timing metadata

The INI file is the pack's script. For each line it records the timing — when the original line plays and the window in which the player should speak — along with the clip it belongs to. Work through the scene with a stopwatch or your editor's time readout and note each line's start and end, then enter them in the INI. Test the pack after every few lines the first time you do this: catching a drift early is much easier than re-timing a whole scene.

Step 5: Package and test

Put the OGV, the audio clips and the INI into a single folder, drop that folder into your own game's dub folder, and restart The Choicer Voicer. Play the pack start to finish — check that the video plays, that each original line is audible, and that the recording windows line up with the pauses. Fix any drift in the INI and re-test.

Step 6: Share it

Zip the folder and upload it to GameBanana's Choicer Voicer section under the Dub Mode category. Write a clear title (scene name + source show works best — that's how people search), add a screenshot, and credit the source material. Your pack will show up in this site's index automatically once it's listed — and if it's a Dub Mode scene, it'll join the thousand-plus packs featured on our dub packs page.

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